AIChaseYOU
A downloadable game
AIChaseYOU
AIChaseYOU is a project made for Personal Branding & Portfolio 4.
The goal of this project was to design and develop a small stealth-based prototype in Unity that shows core principles of game systems design, including player control, AI behavior and feedback-driven interaction.
The development started with implementing a basic player controller and a simple AI enemy. After testing, the AI system was turned into 2 main behaviors (wandering and chasing), creating a more readable and structured gameplay loop. A collectibles system, win condition, safezone system and UI feedback for game states like safe, detected and game over were also added.
During development, a lot of adjustments were made. The original patrol-based system was taken out because it was unnecessarily complex and unstable. It was replaced with a wandering system that was easier to control, more stable and better for a small prototype like this.
Throughout the project, testing helped identify issues with AI behavior, player feedback and technical problems. The project helped me understand how different systems interact in a game and how making design decisions based on testing, simplicity and player experience can lead to a better gameplay prototype.

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